

And the humor is both slapstick and risky, letting players release tension as they explore the gore and mind-bending moral conundrums posed by the game’s story. In Impostor Factory, the team has taken a big swing by including full-on horror, as well as a complex meta-story involving the nature of science and time itself. Because sometimes, the surprise spoiler ending is the only reason youd pay 11 to see what is otherwise a turkey of a film.

The smooth character art and animation also remind me of Secret of Mana’s lush 16-bit pixel graphics.įreebird games have always been funny in a gentle way that doesn’t clash with the games’ tender yet challenging emotional core. The grounds are also richly illustrated, including a dramatic temple of Apollo folly straight out of neoclassical England. And in an homage to classic horror, the mansion reveals modern secrets hidden beneath its Victorian appearance. The devs claim Impostor Factory will probably mark 'the end of an era for Freebird Games and the To the Moon series,' whatever that means. The significance of this is that it foreshadows the existence of Joey, John's dead and forgotten brother, who liked the books when John didn't ever read them, and only pretended to like them for the sake of his mentally unstable mother. Thisll probably be the last time we go back into orbit, too. The game’s murder mystery is set in a beautifully creepy mansion complete with ramparts and mysteriously locked rooms. The joke is about how often the game mentions the Animorphs books. The styling in Impostor Factory is really inviting, with art that I enjoyed more than in any of the previous games. Freebird has always excelled at nonverbal cues. While the soundtrack is still good, it’s not quite as memorable as the OSTs in the other games. These are sometimes more interactive and, at other moments, take the form of fleeting glimpses of memories that are seen only in passing. Impostor Factory is a step backward from To the Moon and Finding Paradise, with it removing all puzzles and optional interactable objects. This is when the game picks up a familiar mechanic from To the Moon and Finding Paradise: you explore scenes from someone’s memories in order to gather orbs that let you break through to the next area. He even begins to suspect the household’s little cat in an imaginative scene that made me laugh out loud.īut that’s just the beginning, because Quincy learns some truths that would change his perspectives on the events around him. He runs around the house, confronted with gory scenes that grow more elaborate, which then suddenly vanish.

Or… are they? What unfolds is a slapstick horror comedy with Quincy at its centre. Then things start to get bloody when he finds the hosts gruesomely murdered. The hosts’ staff say he’s the first guest to arrive, but he runs into fellow guest Lynri when he goes upstairs. As the unfortunate fellow, Quincy arrives at a fancy party, although he appears to be dressed casually. You start with a classic story opening: some guy just shows up. However, Impostor Factory is a standalone experience, and its weighty emotional climax will especially reward returning players with a complex sci-fi plot with ties to the previous games.
